Cover of Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow

Gabrielle Zevin
2022
Creative partnership and collaborationLove and friendshipVideo games as artIdentity and disabilitySuccess and its costs

Summary

Sam Masur and Sadie Green meet as children in a hospital gaming room, where video games become their shared language. Years later, as college students in Cambridge, they reunite and begin collaborating on a video game that becomes a massive success. Along with their business partner Marx, they build a company and create increasingly ambitious games over the decades that follow. But success brings complications: professional jealousy, creative differences, romantic entanglements, and the ghosts of their pasts. The novel spans thirty years of their intertwined lives, exploring the nature of creative partnership, the games we play in life and love, and the ways we hurt the people closest to us. Set against the evolution of video game culture from the 1980s to the 2010s, the novel is also a meditation on identity, disability, art, and what it means to create something together.

About Gabrielle Zevin

Gabrielle Zevin is an American author and screenwriter. She has written numerous books for both adults and young adults. Tomorrow, and Tomorrow, and Tomorrow became a massive bestseller and was selected for multiple book clubs. Her previous works include The Storied Life of A.J. Fikry.

Discussion Questions

Use these questions to guide your book club discussion or personal reflection.

  1. 1

    How do video games function in the novel—as art form, as escape, as connection?

  2. 2

    What makes Sam and Sadie's relationship so complicated, and why can't they seem to define it?

  3. 3

    How does the novel explore the relationship between identity, embodiment, and the avatars we create?

  4. 4

    What role does Marx play in Sam and Sadie's partnership, and how does his character illuminate their dynamic?